Dev Blog update availble for 4th Quarter, 2015.
The latest development blog has been posted on the MMO Magic, Inc. company website. There you can follow our progress on the Citadel of Sorcery MMORPG project! You can find the article by going to the www.mmomagic.com website, or just click here. Below is a high altitude picture of our new terrain errosion, prior to turning on soil types or getting the foliage working (which is why it looks gray). You can read more about this in the dev blog
November Live Webcast on the CoS Journal, Part 1
We ran the next live Webcast, this one on the Citadel of Sorcery Journal. Because there was so much to go over, we split this into two parts, and this was the first of those. In this one we went over the Map tab, Story tab, Missoin tab and General tab. Below is a screenshot from the design of the map tap of the Journal. The video of the webcast is up on Vimeo for all of our Patron 250+ people. And, we are slowly releasing the prevous webcast videos to all of our Patrons.
Dev Blog update availble for 3rd Quarter, 2015.
We have posted the latest development blog on the MMO Magic, Inc. company website. You can read about our progress on the Citadel of Sorcery MMORPG project, it's been a pretty exciting quarter of development! You can find the article by going to the www.mmomagic.com website, or just click here. Below is a picture of the new ground cover system working in the game. You can read more about this new system in the dev blog
Dev Blog update availble for 2nd Quarter, 2015.
We just put up a new Dev Blog, going over progress on the making of Citadel of Sorcery. If you don't already know, we have run this Blog continuously since we started making the project many moons ago. We have tried to keep players informed as to what is taking place in the development of the game, and have been making quarterly (approximately) entries into the blog with a breakdown of what has happened in the past three months or so. The 2nd Quarter Dev Blog can be accessed via the www.mmomagic.com website, or by just clicking here for a direct link.
Trident3D, version 2, game engine
If you don't already know, Citadel of Sorcery is the debut game for the Trident3D game engine. Recently the code engineers at Atlantis3D, Inc. gave us version 2 of the engine. This is a complete re-write, nearly from the ground up. It has everything we used to have, plus it is now a physically based renderer,. The engine also uses a proprietary rendering system that combines different types of rendering techniques into the same engine, all done simultaneously. This allows us to have high res textures and details close up, and yet look out over vast vistas of the terrain, where every tree, bush and plant is unique, without having to fog it out in the distance. This new PBR system gives our models (and world) a much more realistic look, with much higher levels of detail. Even older art looks much better now (and due to this engine upgrade, we are busy replacing almost every piece of art to take full advantage of this new system).
Here is a comparison shot of the old engine vs. the new, using an original building so that it is a fair comparison (since the old engine can't even load the new art we are doing). The shot on the left is from the old engine, the shot on the right from the new one. Go to our Facebook page for a more detailed description and for more and higher res images, or click here to go there now.