Development Briefing for Patron 1000+ Team
We just ran a live Development Briefing for the Patron 1000+ Team, which covered the latest progress on the maknig of Citadel of Sorcery. We covered many things, including the new terrain integration, as well as improvements to the Enact Token system. We also went over Art, Level Design, Writing and Game Design. You can also watch a short video test of the terrain integration if you go to the Citadel of Sorcery Facebook page. The shot below is a still from that short video.
Webcast on Playable Races, part 2 of 3
We on June 27th, we ran our latest live Webcast for Patron 250+ team members, which was Part 2 of 3 on playable races in Citadel of Sorcery. This one went over the Human and Verduren races. Though humans may seem boring, in CoS they are anything but! We have added a superstition system, where, unlike on Earth, they actually work. This allows human characters to make use of the various superstitions or just enjoy the humor involved! We also covered the Verduren race, and their abilities to control plants and use them as camouflage. The video of this Webcast is still available for viewing, along with the other approximate 16 hours of previous Webcasts on the game for any existing or new 250+ Patron Team members.
Development Briefing: February 2014
We gave our latest Dev Briefing to the Patron Team members, and the video is now available in the Dev Briefing forum, for all Patron 1000, or above, Team Members. This briefing covered recent progress in all departments on the Citadel of Sorcery project. We spent some tmie going over a major dsign change that helps improve the game's system for allowing players of any higher level to adventure with players of lower level, without havnig do reduce the high level player's character in any way, yet keeping everything they face a challenge. We want players to group up with a mix of any other players, and yet still have fun Quests. Our new system improves upon this system, and solves a lot of problems. We detailed much of this new system to the Patron Team during the briefing. We also went over some of the programming improvements to the Trident3D engine, as well as some new Art for the game. Finaly, we took them into the game world to show some of these things in action.
First Quarter update, 2014
We posted our first quarter update on the CoS game development, over on the MMO Magic website / Dev Blog. You can find it here:
Just a minor update for March
We're still plugging away at the game, working on the world, and adding new elements. This screenshot from the game is one of the many 3rd Age Ruins, part of what we are adding to the Reflected Worlds. There will be a full update in the Dev Blog on the MMO Magic web site soon, this is just a teaser.