It's a very exiting time for the CoS team. Our publisher demo is nearing completion, and we'll be showing parts of it off to some of our Patron Team on August 10th. Lead Designer Phil Blood talks about our progress in the most recent Dev Blog.
Also, we released the image to the left of our new dungeon set in game. We still have a bit of polishing to do, and dynamic objects like torches and cobwebs and cages for the prisoners, but we're very pleased with how it's starting to look. (Click it for a larger version!)
April 2013 Update on Progress
Every so often we like to keep everyone up to date on the development of Citadel of Sorcery. We do this using our Dev Blog. We just posted an update in April, which you can check out here: April Update. You should also be aware that we answer questions all the time about progress and the game on our forums, which you can read by going here, to our forums. , We will continue to post new updates on progress as they come available. You can also read ALL the previous dev blog entries by going to our main MMO Magic website, which you can reach by going to www.mmomagic.com. Citadel of Sorcery is progressing along nicely, and if you want to stay abreast of that progress, these are two ways to keep informed. You can just read (lurk) in the forums, but I suggest you sign up a free account becaue then you can see when posts are new (they turn red). We hope to see, chat, and answer your questions about CoS soon!
We opened this month with the launch of our own crowd-funding and raffles, and we announced the lucky winners of the first raffleson November 22nd. The CoS team would like to thank all of our new Patron Team members for their contributions and support. It was great to work with the MMO community during our first real marketing push throughout October, but we're now back to our full time work on what really matters to us most - Citadel of Sorcery.
We've created the Patron Team so that we can include members of the community in the process of creating this game, and one of our first ways of doing this was allowing some of the Patron Team to attend Webcasts. You can find out more information about thesehere, on our forums.
Lastly, we're also providing some of our Patron Team access to gameDevelopment Briefings. These briefings will go over recent developments in the game, show some new art (when appropriate), or possibly show areas of the game world, and talk about where we are headed next in the development of the game. Like no other game developer before us, we are involving the community as part of our team. We know that without our community and its support, the road to a successful launch would be that much longer.
Be a part of the Team!
The MMO Magic team has reached the point in our technology and tool development where a little extra funding could cut off a lot of time in progressing Citadel of Sorcery to Alpha Testing. We would really appreciate your donations, which will help the creation of this ground breaking game. For your loyalty and belief in our project we want offer you some great rewards. These come in three varieties: really fun In-Game items options, full access passes to the game, as well as Alpha and Beta testing, and inside information about the development progress and planned features when you become part of the Patron Team. For more information on how you can help us speed up the making of this game and become part of the Patron Team, please go to our Donations area and check out all the cool reward levels, raffles and other offers!
And whether you pledge or not, please join our community. We appreciate your support and will work hard to bring you this game!
Citadel of Sorcery has been getting a lot of great press all over the web. We've updated our media section to include links to many of the sites who have done articles on the game.
Our video section (under Media) has also been updated to provide a link directly to our YouTube Channel. Be sure to subscribe! We'll be posting all of our videos there.