Learn About Our Game

Citadel of Sorcery has a depth of game design that is unmatched. We've gathered much of the information we've released publicly so far on our forums here in our Knowledge Base. If you don't find the information you're looking for, come visit our Forum Community! Patrons and Developers are more than happy to help guide you on your quest for knowledge!


Knowledge Base

  • Overview +

    Citadel of Sorcery is a full 3D environment, fantasy MMORPG game.  It is set on something we call the Reflected Worlds.  This is one geographic full size planet, that was ‘reflected’ thousands of years ago.  These reflections are not instances; they share the geography, but the details of what happens on each Reflected World are different. Citadel of Sorcery has two types of Reflected Worlds (RWs): Community (CRW) and Story (SRW).  The only real difference Read More
  • Game Play +

    Quests Quests are the heart of the game play in Citadel of Sorcery, and you have our promise that there will not be even one grocery list type quest (fetch me some number of something, or deliver this to so-and-so). Instead, every quest was created by a writer, and is the equivalent of an entire novel series. These incredible stories are then run through our TrueQuesting system that takes the character’s previous history, and generates a custom Read More
  • Our World +

    Time Time continues to move in the Reflected Worlds. At first this may not sound important or earth shaking, but it is. Most MMO games are actually the same day repeated over and over. Not in CoS. Each day the worlds continue to evolve and change. The Reflected Worlds change; every place you went to yesterday could be different today and likely will be. Towns can burn down, yet others will be built. Land is changing hands in the war, kingdoms rise Read More
  • Story +

    At its heart CoS is all about the Quests, Missions and other types of personal Stories. Our goal was to create