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 Post subject: towns
 Post Posted: Tue May 17, 2011 6:11 pm 
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i haven't seen much but the towns we are able to build around guildhalls but what type of buildings besides housing would we be able to have?

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 Post subject: Re: towns
 Post Posted: Wed May 18, 2011 10:58 am 
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guess i mean like, if we are a blacksmith would we be able to open up a weapon or armour store? im guessing there will be the other standard professions also ingame such as herbalist, miner, tailor, chef and alchemist. maybe a person that takes gear apart to get basic materials from gear, but for those professions would we be able to make our own store and if so be able to name it?

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 Post subject: Re: towns
 Post Posted: Sat May 21, 2011 8:48 am 
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sanoh wrote:
guess i mean like, if we are a blacksmith would we be able to open up a weapon or armour store? im guessing there will be the other standard professions also ingame such as herbalist, miner, tailor, chef and alchemist. maybe a person that takes gear apart to get basic materials from gear, but for those professions would we be able to make our own store and if so be able to name it?


Basically, yes. Players must lease land from the Guild, get approval for a type of business they wish to run, and then select and construct their home/business location near the Guild Hall. You can then name and run your business, hire NPCs to do the daily work and sales, and slowly build your business (more on all of this later on). But players do NOT need to sit at their shop to do business, or work. You own it, manage it, and reap the benefits, but don't have to do the tedious daily work, you can keep adventuring. Besides, you have Citadel obligations, there is a war on, and first and foremost you are a Fallen Hero, not a shopkeeper.

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 Post subject: Re: towns
 Post Posted: Sat May 21, 2011 9:18 am 
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sweet ty sounds great

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 Post subject: Re: towns
 Post Posted: Sun May 22, 2011 2:16 am 
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Now there is nothing to stop me from opening a store
Through which I manage my collection :lol: :lol: :lol:

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 Post subject: Re: towns
 Post Posted: Sun May 22, 2011 9:05 am 
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I like the idea of getting NPCs to do the work.


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 Post subject: Re: towns
 Post Posted: Sun May 22, 2011 10:18 am 
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yeah just have to have to remember to have enough start up money to hire the npc and and be able to pay for it for awhile till business picks up lol. im assuming when you hire npcs you have to pay them to stay at the store or is it a 1 time fee?

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 Post subject: Re: towns
 Post Posted: Sun May 22, 2011 10:53 am 
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sanoh wrote:
yeah just have to have to remember to have enough start up money to hire the npc and and be able to pay for it for awhile till business picks up lol. im assuming when you hire npcs you have to pay them to stay at the store or is it a 1 time fee?


NPCs are paid on commission... no sales, no cost.

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 Post subject: Re: towns
 Post Posted: Sun May 22, 2011 2:03 pm 
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D: hmm when will more info on this be released? and is it possible to own a bank >_> lol

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 Post subject: Re: towns
 Post Posted: Tue Jan 03, 2012 11:57 am 
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What might be fun is to allow us to have some unique unconventional stores. Like I would open a night club, or music lounge. Pay bards to play every so often to draw in a crowd. Entertainment is a fun profession that not many games use.

I would hire barmaids, maintenance crew, cashier. I could upload different songs to play through virtual speakers.

Also the architecture and location of a civilization is important. Cliff-sides, waterfalls, islands, harbors, mountains, dry deserts, bitter cold tundras, and maybe even inside trees? I love it when game designers take the extra mile to develop a breathtaking scenery.


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