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 Post Posted: Mon Jun 24, 2013 10:03 am 
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I see both sides of that coin. Flying mounts would be great ..... but so would flying giant eagles or drakes that might attack your flying mount.
The air is just as safe as the ground!
Hehe

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 Post Posted: Mon Jun 24, 2013 4:56 pm 
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Jatar wrote:
CWB wrote:
Ok so the only real flying mounts are restricted flyers for these aerial battles and the situations where one might be required to access other parts of the game only accessible through a non player controlled flyer...wow I wasnt expecting that hehe. I just thought for sure with a game world as incredibly massive as CoS's, the player would have the option of owning a flyer. Even with fully player controlled flying mounts for travel the task of exploring every nook and cranny of a record breaking insanely massive game world, would still be basically impossible without multiple years of time dedicated specifically to that task. Im a big fan of flying mounts, I think just having a mount that can fly is an amazing experience in a MMORPG. It allows travel without being forced to fight every single mob along the way. I also like screenshotting lots of cool places I go in my adventures, and the best screens I get are always from the air on a flyer. On the other hand I guess I also understand not wanting the player to fly over lots of good adventures in the form of quests etc., but ultimately I think it should be the players choice to fly where he wants, find a neat place to land/explore, then do his adventures there. Either way thanks for the feedback and good info Im looking forward to trying CoS. I think its going to be unlike all the other boring MMORPGs Ive seen in many years.

CWB


Except CoS isn't like every other MMORPG, and you don't have the same kind of fighting monsters on the ground every few feet. The size of the world seems like it would lend to flying mounts, but it doesn't. The opposite in a lot of ways. Most flying mount games (hell, ALL of them) are in tiny fish bowls when compared to CoS. They don't have to worry about you flying out of the area you are questing in, because you CAN'T. Games like WoW, as a simple example, which their entire 'continent' (really, they call that a continent?, It's more like a suburb) is exactly three pixels by three pixels on our full map of the world. Due to this you are trapped in a tiny area.

With a full size planet you can literally go too far on a flying mount, traveling over the top of all the game play that we put in for players, seeing none of it. This turns what would be a grand adventure into a boring flight over endless terrain.

Anyway, sorry you are disappointed, but in truth players of other MMORPGs have no real understanding of what this game world will be like simply because they have not played in a world like this, ever. I can easily say this because there is no game world like CoS. Not just the size, though that is part of it, but the way that your adventures and opponents work. There are no monsters to fight along the way, not like you are used to. You gain information, you act on the information in a logical (or illogical, that's up to you) manner. But what you never do while traveling the world is run into monsters standing around in the next area waiting for players to get into agro range. We just don't have that.

Finally, you think you will be limited by the fact that you don't own a mount, when I'm telling you that you will have FAR more world to explore by air than you have EVER had in another game. We give you a mount at times, and during those times you might be in an area 100 times larger than the entire game in any other MMORPG. But there are just times when we need you on the ground because that's what the story requires. It would have sure been great for Frodo to have just gotten on a giant eagle and flown to Mt. Doom. That way there wouldn't have been a book/movie we need to see. Right?




Thanks for the quick response Jatar, and as always you have great information to share and are a lot of help. Hmmm, no random mobs really to pester you while ground travelling you say?? Interesting, and very different. As far as me being disappointed? Well to a degree I am because I really like flying mounts, and just assumed with a game world this incredibly huge it would be a given that flyers were in game as permanent player owned and controlled mounts. I love exploring almost as much as sinking my axe into a werewolfs face, or crushing a goblins skull with my war hammer. But the way you describe the world and how it works, it sounds different then what I had first thought. It sounds like maybe not having player owned/controlled flyers wont really be an issue at all, like you said the game provides them when needed. Im really looking forward to CoS, the thing is Ive been waiting over 14yrs... of gaming online...way too much gaming actually ...for a game just like CoS. There are so many ground breaking things being designed into this game....if we had to hop on one foot backwards and sing row row row your boat to travel every place in game, it would still be the more interesting then any other MMORPG Ive seen haha. Thanks again for helping clear it up a bit for me, cant wait to get in game!

CWB


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