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 Post subject: Re: Theater
 Post Posted: Mon Nov 24, 2014 2:07 pm 
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Fallen Hero
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The weather thing wouldn't really work, either it would be so fast as to be terribly unrealistic, or it would just take so much data and last for to long to make it viable.

The monster thing brings up another interesting point. Say I clear an area of a certain type of monster (On a consistent CRW). What happens to the lairs they had? Do they degrade? Or do they stay?
For example, say I clear an area of unaffiliated goblins (not sure if there are golblins in CoS, but the example stands). And them some of Morphael's troops move in. Do they bunker in the previous goblin lairs, or destroy them and make their own barracks?

For the danger of the hole thing, that makes sense, but it's not really what I was asking. I mean, if the hole becomes part of the environment, if players can change the landscape, then the system has a lot more to deal with.
Say I was doing a campaign, with a large guild. We planned things out, and dug holes, making trenches, using them for cover, and instantly pwning any mob that attacked us, simply because we just created an impossible barrier. Holes weren't an expected part of combat, so they all just run in and get massacred. Do you see? Making something like that would make everything a lot harder, especially for a small team.

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 Post subject: Re: Theater
 Post Posted: Tue Nov 25, 2014 9:47 pm 
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We are not doing player alteration of terrain, so no holes.

I think you guys are hung up on 'Archeology' meaning digging holes. This is more about entering old ruins, and finding ancient artifacts that you researched, that kind of thing. Sometimes there may be new 'digs', but these will have been done by NPCs, so that players can enter a new underground ruin.

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 Post subject: Re: Theater
 Post Posted: Tue Nov 25, 2014 11:08 pm 
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Hero of the Citadel
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Whihc means we can hire NPCs to dig holes?

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 Post subject: Re: Theater
 Post Posted: Wed Nov 26, 2014 8:24 am 
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No, ;) sorry.

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